vendredi 10 juin 2016

Multitexturing with GLOBE_3D - Doom 3 scene

Here, the effect of adding specular maps to the polygons' textures.

Before


After

The effect is better seen in motion. Click here for a video capture.

GLOBE_3D is a GL Object Based 3D engine realized with the Ada programming language.
URL: http://globe3d.sf.net/

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Zip-Ada presentations about Deflate & LZMA

Here are two presentations about recent developments in Zip-Ada (newly programmed Deflate and LZMA encoders): Click to watch the present...