jeudi 7 juillet 2016

GLOBE_3D: now, a bit of fog...

Click to enlarge picture

Here is the code activating the fog in the background.

    if foggy then
      Enable (FOG);
      Fog (FOG_MODE, LINEAR);
      Fog (FOG_COLOR, fog_colour(0)'Unchecked_Access);
      Hint (FOG_HINT, FASTEST);
      Fog (FOG_START, 1.0);
      Fog (FOG_END, 0.4 * fairly_far);
    end if;

As usual with GL, it looks very obvious, but (as usual too) it is one of the few combinations that are actually working.

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